![]() ![]() NVIDIA GeForce FX 5200 Ultra with 64MB DDR SDRAM with AGP 8X supportġ7-inch (viewable) widescreen TFT active-matrix LCD, 1440 x 900 pixels, millions of colorsĢ0-inch (viewable) widescreen TFT active-matrix LCD, 1680 x 1050 pixels, millions of colors Net.IMac G5 - Technical Specifications ConfigurationsĢ56MB PC3200 (400MHz) DDR SDRAM, supports up to 2GB Currently for game development, it allows developing iPhone applications in Visual Studio 2010 using C++. For windows you can look at DragonFireSDK. I would do a google search for "iPhone development tutorials." There will probably be a bit of a learning curve. NET apps on an iPhone, so you might have to bite the bullet and learn Objective-C. I don't believe there are any compatibility hacks or anything like that to run. although, it probably won't be in a legal setup. However, I've seen screenshots of mono running on an iPhone, so, someday perhaps. Sadly, no, you cannot develop standard iPhone apps with C#/.NET. The best place to start learning about iPhone development is here. The main framework used for iPhone development is the UIKit. You will have to download the latest version of iPhone SDK which comes with an iPhone emulator for testing on the development machine. ![]() Windows Vista won't understand the format and hence you cannot open it.Īlso, you won't get the libraries/SDK needed for developing iPhone apps in a. dmg extension stands for "disk image" and is used for installation files in Mac OS X. However, Unity seems more aimed at developing games and the iPhone SDK currently requires Mac OSX. It performs ahead of time compilation as described here. It is possible to develop for the iPhone in C# using Unity. The answer appears to be: only for Jailbroken iPhones. This similar question asks if iPhone development is possible on Windows. Xamarin came through with MonoTouch and Mono for Android quite a while ago now, both of which are great products, if somewhat expensive for the enthusiast. If you want to test your app on the hardware then you need to pocket the money.Ĭurrent answer to this question is yes, with MonoTouch from Novell using MonoDevelop on a Mac computer, but bear in mind that Novell laid off the Mono/MonoTouch guys, who are right now in the middle of setting up a startup to replace MonoTouch with a new product called Xamarin, due for release this summer. You can try the eval version which doesn't require you to pay and allows you program using the simulator. ![]() You still need a mac and a minimum of $400 (as of this writing) Here's a blog post on how to use VS for iOS development. You can develop iOS apps using Windows and Visual Studio, but you still need a Mac to compile and build. With it you can develop mobile applications using C# and parts of the. MonoTouch is no more because it is now part of Xamarin. Since this answer is 3 years old I would like to update it with current information. Officially only Intel Macs are supported for the SDK, but you can get it to install on PPC ones and I've yet to have a problem with that (I'm running it on a G5 PowerMac at the moment) If it's games you're interested in, and you have deep pockets, then UNITY is a Mono based game development platform that supports the iPhone (and runs on Windows)įailing that, bite the bullet and get a cheap Mac from EBay. They have spoken in the past about the possibility of writing a Silverlight app, with a series of "iPhone style" controls that could be statically linked as an iPhone app, but that's some way off. There is Mono support for the iPhone, but it's currently limited. NET?Īre there any resources or web sites can help in that matter? NET developer work and develop against iPhone APIs?Īnd are there any existing applications which haven been developed using. dmg extension and I don’t know how to open that file. I tried to download the SDK from, but the file has a. I’m interested in developing an iPhone application using Visual Studio and C#.NET on Windows Vista. ![]()
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